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Sketchfab serves as the platform where I showcase my 3D modelling work, created both during my studies and through independent practice. I’ve worked with a range of industry-standard software, beginning with Autodesk Maya. My typical workflow starts with a basic blockout using reference imagery, which I then refine into a detailed model.
Many of my projects focus on low-poly modelling, as this was a key requirement throughout my education. Once the modelling phase is complete, I unwrap the geometry using Maya’s UV Editor and export the assets in FBX format. I then move into texturing using Adobe Substance Painter, applying a mix of built-in materials and custom textures created in Photoshop.
These completed models are uploaded to my Sketchfab portfolio, which you can explore via the button below.

This link directs you to my ArtStation portfolio, where I share a variety of digital artwork—including concept art for games and personal illustrations. I primarily use an Apple iPad (10th generation) along with the Procreate app, leveraging its wide range of tools and techniques to enhance my drawing capabilities and produce diverse styles of artwork.
Procreate played a significant role throughout my educational journey, especially in the development of concept art projects. Many of these pieces are now featured on my ArtStation, with more to come as I continue to refine my skills and explore new ideas.
Feel free to visit my ArtStation via the button below to browse my latest creations and follow my artistic progress.
My education projects
All of my academic work, project contributions, and creative tasks are compiled into PDF documents, which are available on the relevant pages of this site. Each document provides detailed insights into the work I completed, including context, objectives, and outcomes. These PDFs are sourced directly from Padlets I created during my studies, which served as a central hub for showcasing my progress and achievements.
To give a visual overview, I’ve included a selection of my favourite highlights from each academic year at the bottom of the pages. I invite you to explore the full documents to gain a deeper understanding of my journey and the skills I’ve developed along the way.
Images of stuff I have done
This section features a curated collection of my favourite images and screenshots from various game-related projects I've worked on. These visuals highlight key moments from my creative journey—whether it's 3D models, concept art, gameplay captures, or development milestones. Each piece reflects my passion for gaming and the skills I've developed through hands-on experience.
Feel free to explore the gallery to get a glimpse of the work I’ve produced and the progress I’ve made over time.
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I’m continuously expanding my portfolio, so be sure to check back regularly for new additions. You can follow my latest work on both Sketchfab and ArtStation, where I’ll be sharing updates, new models, and fresh artwork as I progress.












